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Ryan reported late in 2005 that all levels had been completed and just some minor tweaks were required, Ryan even called for Beta testers in late 2005 meaning the mod was becoming very close to completion. The mod was to be 30 levels long and had coding by Adam Biser.Ī couple of announced release dates came and went (December 2004 then October 2005) with announcements that the mod would then be released in 3 episodes, 1 at a time and that all sprites were to be converted to 128x128 pixels. The mod had a very simplistic, graphical animated look that represented the original game well. The mod had an impressive list of features that included textured floors and ceilings, Gun bobbing, shootable lights, minigames & animated pickups. Throughout 2004, Ryan Steinbruner ( XgThug) started development on a Wolfenstein version of the side scroller platform game Monster Bash. He last returned in January 2010 and raised the possibility of maybe releasing the art work for the community to use, none of the artwork, or the mod, has been released as of this posting. He still returns to the DHW forum every six months or so and has mentioned a couple of times that the mod isn't canceled and that he would still love to finish the mod off one day he but just doesn't has the time. Progress seemed to die off through 2005 as CRA became busy as his artwork abilities took him into employment in that area in his life. CRA was very vocal regarding questions raised about the progress of the mod and even challenged another member to a competition regarding the quality of this compared to a mod they were working on! (Neither have been released!) An impressive list of features were discussed to be added that included animated doors, weather effects, textured floors and ceilings, 100% replaced artwork plus heaps more. The mod's story involved BJ Blazkowiz navigating through a series of post-World War 2 Nazi "left behind" fortresses while searching for ancient artifact of Thor's Hammer. TexZK was also onboard helping out with the coding as the TC was developed through 2004. ChiefRebelAngel (CRA) promoted this quite heavily at the Die Hard Wolfers Forum and show cased some of the most amazing hand drawn walls and sprites ever seen for a Wolfenstein mod. HELVETE Helvete was for me the most promising total conversion (TC) that sadly, never ended up getting released.
WOLFENSTEIN 3D GRAPHICS MOD MODS
This is Part 2 to my review of some of the best Announced Wolfenstein 3d Mods that unfortunately never were.